
It does a good job of showing off just how brutal the vampires can be across its environmental storytelling, whilst there’s plenty of snippets of lore to be found that enrich the experience and help you learn more about what exactly is going on. The vampire threat genuinely feels foreboding and like they could easily wipe you out, whilst the dark and grisly atmosphere really kept me on edge during my time playing. I loved the premise of Redfall, with the game’s chaotic vibe feeling like it has been lifted straight from Buffy the Vampire Slayer (which is one of my favourite TV shows of all time).

With escape not really an option, it’s up to you to try and take the vampires down, all whilst finding out more about their origin and what their plans are beyond the town. The game takes place in the town of Redfall, with players taking on the role of one of four characters who find themselves trapped after a horde of vampires take over, block out the sun, and decimate the civilians who are unlucky enough to get caught. I disagree with Redfall being released in its current state and it’s clear that the team at Arkane Austin hit a few issues during development, but I wouldn’t completely write it off just yet – especially since there is something enjoyable hidden behind all of the bugs. However, behind those problems is also a game that can genuinely be a ton of fun to play. And you know what? A lot of those criticisms are completely fair, with it clear the game needed a bit more work before release. Billed as one of the big first-party releases coming to the Xbox this year, the launch has seen criticism towards its iffy gameplay and glitchy presentation that sees bugs aplenty throughout the game’s open world. You might have read a lot about Redfall over the last couple of weeks, and chances are, it hasn’t been positive.
